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fonic artes
you were just amazed at my artesIn Tales of the Abyss, special techniques are called "Fonic Artes". Guy has a total of 17 fonic arte attacks, 8 of which can become more powerful with a Field of Fonon activation. Like most of the rest of the party, Guy has 2 Mystic Artes (something akin to "Limit Breaks" or "Combos") - one of which is obtained during the first playthrough and another that is obtained during the second playthrough onwards.
Below is a complete list of Guy's fonic artes, plus his Mystic Artes.
• DEMON FANG
Unleash a powerful shockwave along the ground. Type: Physical Element: None TP: 5 Target: Single enemy FOF Activation: None
Obtain: Guy automatically starts with this FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (TP cost reduced), Sunlight (low-level FOF activation)
INFERNAL TORRENT - Sub-arte Send forth a fiery shockwave towards the enemy. Activator: FOF Fire Element: Fire
• CRESCENT STRIKE Draw a moon with one slash and then slice it in half with another slash. Type: Physical Element: None TP: 8 Target: Single enemy FOF Activation: None
Obtain: Learn at level 9 FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (TP cost reduced), Sunlight (low-level FOF activation)
FRIGID MOON - Sub-arte Create a frozen moon, then shatter it with a slash from your sword. Activator: FOF Water Element: Water
• VOID TEMPEST A spinning sword attack that creates a powerful vacuum. Type: Physical Element: None TP: 6 Target: Single enemy FOF Activation: None
Obtain: Learn at level 12 FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (Steal from enemy), Sunlight (low-level FOF activation)
DRAGON TEMPEST - Sub-arte A spinning sword attack that creates multiple vacuums. Activator: FOF Wind Element: Wind
• TIGER BLADE A two-tiered slash attack. Type: Physical Element: None TP: 12 Target: Single enemy FOF Activation: None
Obtain: Learn at level 27 FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (TP cost reduced), Sunlight (low-level FOF activation)
WYRM WRATH - Sub-arte Strike the ground and unleash the power of an ancient dragon. Activator: FOF Earth Element: Earth
• CENTER Absorb energy particles from the atmosphere to restore a small (15%) amount of max HP. Type: Physical Element: None TP: 10 Target: Self FOF Activation: None
Obtain: Learn at level 15 FS Chambers: Carmine (Damage+), Cobalt (no effect), Grass (TP cost reduced), Sunlight (low-level FOF activation)
FOCUS - Sub-arte Concentrate and temporarily increase your physical defense. Activator: FOF Earth Element: Earth
• BEAST Harness the power of a beast to rip through the enemy. Type: Physical Element: None TP: 18 Target: Single enemy FOF Activation: None
Obtain: Learn at level 33 FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (TP cost reduced), Sunlight (low-level FOF activation)
THUNDER BEAST - Sub-arte Stop the enemy with a lion's battlecry, then attack with lightning. Activator: FOF Wind Element: Wind
• SEVERING WIND A tornado created by a spinning attack damages the enemy. Type: Physical Element: Wind TP: 15 Target: Single enemy FOF Activation: Wind
Obtain: Learn at level 44 FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (TP cost reduced), Sunlight (low-level FOF activation)
SEARING GALE - Sub-arte A fiery spinning attack that spawns a deadly tornado of flame. Activator: FOF Fire Element: Fire
• SWORD RAIN: ALPHA Slice the enemy up with a rapid series of thrust attacks. Type: Physical Element: None TP: 20 Target: Single enemy FOF Activation: None
Obtain: Learn at level 52 FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (TP cost reduced), Sunlight (low-level FOF activation)
ETERNAL QUAKE - Sub-arte Shatter a boulder with thrust attacks to send rock fragmetns flying towards the enemy. Activator: FOF Water Element: Water
• FINAL CROSS Carve a cross into the ground with shockwaves. Type: Physical Element: None TP: 17 Target: Single enemy FOF Activation: None
Obtain: Learn at level 56 FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (Steal from enemy), Sunlight (low-level FOF activation)
FINAL GLACIER - Sub-arte Shatter the ice crystals and send shards flying at the enemy. Activator: FOF Water Element: Water
• TEMPEST A spinning attack that arcs across the battlefield. Type: Physical Element: None TP: 8 Target: Single enemy FOF Activation: None
Obtain: Kaitzur: Malkuth Side; Talk to the man near in the inn (must have talked to the two previous members of the Arcane Artes Council) FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (TP cost reduced), Sunlight (no effect)
• SOARING LIGHT SPEAR Carve a cross into the ground with shockwaves. Type: Physical Element: None TP: 14 Target: Single enemy FOF Activation: None
Obtain: Grand Chokmah/Belkend/Keterburg: Talk to the man dressed in white in the bar at GC, then travel to Belkend and speak to the man south of the machine that's powering the city. Finally, head to Keterburg and proceed to the northern section (with the igloos & kids throwing snowballs). Enter the west igloo and speak to the man
inside. FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (TP cost reduced), Sunlight (no effect)
• MOONLIGHT DEMON Carve a cross into the ground with shockwaves. Type: Physical Element: None TP: 18 Target: Single enemy FOF Activation: None
Obtain: Must be at level 18+ and have used both Demon Fang & Crescent Strike 50 times FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (TP cost reduced), Sunlight (no effect)
• DEMONIC VOID Carve a cross into the ground with shockwaves. Type: Physical Element: None TP: 17 Target: Single enemy FOF Activation: None
Obtain: Must be at level 24+ and have used both Demon Fang & Void Tempest 50 times FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (TP cost reduced), Sunlight (no effect)
• DEMONIC TIGER BLADE Carve a cross into the ground with shockwaves. Type: Physical Element: None TP: 23 Target: Single enemy FOF Activation: None
Obtain: Must be at level 30+ and have used both Demon Fang & Tiger Blade 50 times FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (TP cost reduced), Sunlight (no effect)
• MOONLIGHT TEMPEST Carve a cross into the ground with shockwaves. Type: Physical Element: None TP: 19 Target: Single enemy FOF Activation: None
Obtain: Must be at level 36+ and have used both Demon Fang & Void Tempest 50 times FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (TP cost reduced), Sunlight (no effect)
• WHITE TIGER STRIKE Carve a cross into the ground with shockwaves. Type: Physical Element: None TP: 22 Target: Single enemy FOF Activation: None
Obtain: Must be at level 40+ and have used both Tiger Blade & Crescent Strike 50 times FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (TP cost reduced), Sunlight (no effect)
• NIHIL BLADE TEMPEST Carve a cross into the ground with shockwaves. Type: Physical Element: None TP: 20 Target: Single enemy FOF Activation: None
Obtain: Must be at level 48+ and have used both Tiger Blade & Void Tempest 50 times FS Chambers: Carmine (Damage+), Cobalt (+% chance of knockback), Grass (TP cost reduced), Sunlight (no effect)
• GUARDIAN Carve a cross into the ground with shockwaves. Type: Status Element: None TP: 30 Target: Self FOF Activation: None
Obtain: Learn at level 21 FS Chambers: Carmine (Effect+), Cobalt (Duration+), Grass (TP cost reduced), Sunlight (no effect)
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• RISING PHOENIX
Type: Mystic Arte, Physical Element: Fire Target: Enemies within target radius Activation: After learning the two AD Skills "Over Limit" and "Special", perform an arcane arte then hold the "X" button during the attack.
• BRILLIANT OVERLORD
Type: Mystic Arte, Physical Element: None Target: Enemies within target radius Activation: 2nd Playthrough Onwards: Equip the Jewel of Gardios. When Guy's HP is 50% or lower and during overlimit, perform "Final Cross" (must have already used it 150 times).
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